Each of the three presenters will focus on her area of expertise (curriculum, technology development, and communications) with regard to the benefits of using a district website to support district goals. Specific examples and pages will be presented using PowerPoint or real-time access to the Marlboro Township School District website via the Internet.
Learn how your district can utilize technology to engage your parents, citizens and constituents. We’ll explain how you can use Facebook, Twitter, YouTube and Podcasts to connect with your community to share your district’s story. We'll hear first hand from a Superintendent recently launched her district Facebook page and from a social savvey former Edison High School student who rocked her school vote last April.
We'll show you how you can use web-based solutions to enable you to sell tickets for district events and fundraisers. We’ll explain how hyper-local news sites are transforming how citizens get the news. This fast paced presentation will help you and your district look at technology you can use, instead of technology you might be afraid of.
Join us on a super exciting virtual field trip at the TD Bank Theatre on the showfloor as we demonstrate how your district can leverage the Cisco TelePresence system to take students on virtual field trips. In this simulation, your scheduled mission puts you onboard the the space station as it glides through the silence of space, two hundred and fifty miles above the earth. The station's solar panels bathe in the sun's rays, generating the electrical energy vital to the station's systems. Everything appears tranquil and safe. A major solar flare, however, is about to erupt. We'll ask for a few volunteers from the audience to help us save the day while showing you how your students can take advantage of this technology saving your district money!
Explore some of the newest, and least known, uses for a SMART Board. This fast paced session will explore 20 resources; some academic, and some just fun. Following a "count-down" format, we'll delve into topics such as Mixed Reality, Prezi, Ripping Flash, Recognizing Tables, and more.
Microsoft has made significant investments in gaming in education, in the classroom, physical education and with after school programs. Hear, see, and interact with the Director of Worldwide Public Sector Education on the strategy of immersive learning, and how Microsoft can help your students and educators be more engaged.
With the most innovative approach to Kinesthetic immersive education, proven research backed in-school applications and the ability to deeply engage students, Kinect is re-defining how educators teach students. Consider Kinect for supplementing classroom education, enhancing physical education programs, engaging students in before and/or afterschool programs and deepening computer science curriculum
For educators who want to drive deeper student engagements, the most established leader in gaming, Kinect is quickly becoming one of the most innovative advancements in the classroom. Formerly seen as a gaming device, new education applications are transforming the way students learn and engage at school - in the classroom, gym, and afterschool programs. With Kinect, classroom instruction can be adapted to promote the well-being of students, as opposed to conditioning them to unnecessary classroom routines. There's tremendous application potential for the classroom, whether it's gesture-based input for smart boards or whiteboards, or the potential of having students getting more active in the classroom with projects and visual simulations, etc.